| In case anyone recognizes me... | |
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ngamesnick

Joined : 06 May 2008 Posts : 37
| Subject: In case anyone recognizes me... Tue May 06, 2008 4:03 am | |
| I'm the guy programming -all- of the keenspot deegan game, and also am heading a small game design company.
Any assistance I can offer? |
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ngamesnick

Joined : 06 May 2008 Posts : 37
| Subject: Re: In case anyone recognizes me... Tue May 06, 2008 4:04 am | |
| | I might mention that I have a 2d sidescrolling engine, as it were, created for the deegan game. |
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Vault Dweller RAAAAAAAGE


Joined : 09 Sep 2007 Posts : 2675 Location : Australia
| Subject: Re: In case anyone recognizes me... Tue May 06, 2008 4:58 am | |
| | ngamesnick wrote: | | keenspot |
The man doth speak of the forsaken place.
Seriously though, we would appreciate the help. But, don't count on anything happening any time soon. We're all far too lazy to be consistent. |
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2.72

Joined : 06 Nov 2007 Posts : 726
| Subject: Re: In case anyone recognizes me... Tue May 06, 2008 7:33 am | |
| | It'd be wonderful to have you! I don't think that many of us have much experience with graphics, so any assistance you can offer would be appreciated. If we can hijack your engine, that would be great. What language is it written in? |
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ngamesnick

Joined : 06 May 2008 Posts : 37
| Subject: Re: In case anyone recognizes me... Tue May 06, 2008 12:10 pm | |
| It's just a really basic framework for movement and gravity, done in C++ using openGL for the graphical part.
Be forewarned, it's done -really- sloppily, because I was an idiot and didn't feel like making corrections where I screwed up, and instead just built around the "problems", making it a pain to sort through. I'll go back and clean it up, then post the source here.
In it are:
1) Movement 2) Gravity 3) Enemies 4) Health 5) Mana 6) Three different spells, one to push enemies around and deal slight damage, one to damage enemies, one to shield yourself. |
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Magello The Man Without a Rank


Joined : 13 Oct 2007 Posts : 2305
| Subject: Re: In case anyone recognizes me... Tue May 06, 2008 3:32 pm | |
| You, sir, are a pretty good guy, who doesn't afraid of anything. I tip my hat in your direction.
Edited by Kahou: Have some dignity, dude! _________________
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ngamesnick

Joined : 06 May 2008 Posts : 37
| Subject: Re: In case anyone recognizes me... Tue May 06, 2008 4:47 pm | |
| | Magello wrote: | | You, sir, are a god among men. I SALUTE YOU. |
Yeah, I am pretty awesome. :D |
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2.72

Joined : 06 Nov 2007 Posts : 726
| Subject: Re: In case anyone recognizes me... Tue May 06, 2008 5:13 pm | |
| | Yes, you are. Now I wish that I knew something about OpenGL. Ummm... I've made a few games in Allegro, but I'm not sure if that will help. |
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ngamesnick

Joined : 06 May 2008 Posts : 37
| Subject: Re: In case anyone recognizes me... Tue May 06, 2008 6:45 pm | |
| The way it's done you really need know minimal about openGL. -I- used minimal amounts of it, for ease of whoever was gonna use the code.
What you need to know is how to read code, change variables, make functions, make variables. |
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PrivateJenkins Resident Dork


Age : 19 Joined : 03 Mar 2008 Posts : 550 Location : Univ. of Illinois
| Subject: Re: In case anyone recognizes me... Thu May 08, 2008 8:15 am | |
| | Wow, sounds great to us, thanks for the help, we could sure use it. |
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ngamesnick

Joined : 06 May 2008 Posts : 37
| Subject: Re: In case anyone recognizes me... Fri May 09, 2008 3:52 am | |
| | Sorry I haven't gotten it up yet, I've had a -ton- of non-interwebz work this week. I'll probably be good either today or tomarrow to get it. |
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Magello The Man Without a Rank


Joined : 13 Oct 2007 Posts : 2305
| Subject: Re: In case anyone recognizes me... Fri May 09, 2008 8:48 am | |
| | Magello wrote: | You, sir, are a pretty good guy, who doesn't afraid of anything. I tip my hat in your direction.
Edited by Kahou: Have some dignity, dude! |
Dignity is for the weak. _________________
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Gilgamesh

Age : 20 Joined : 09 Apr 2007 Posts : 5182 Location : Australia
| Subject: Re: In case anyone recognizes me... Tue May 13, 2008 2:41 am | |
| Sounds great. _________________ You're about to die. Scream if you must. |
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ngamesnick

Joined : 06 May 2008 Posts : 37
| Subject: Re: In case anyone recognizes me... Tue May 13, 2008 5:15 am | |
| Grah, sorry. I'm still working, and have been really limited in the amount of time I've had recently. If you want, I can just post the unfixed version, with the changes I'd make myself, if you want.
To do the changes, all you'd really have to do is have a bit of time, be willing to slog through my code, and know what an array is/how to use one. Really simple stuff. |
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Drache Assassin Droid


Age : 24 Joined : 04 Jun 2007 Posts : 1684 Location : Aroundish...
| Subject: Re: In case anyone recognizes me... Tue May 13, 2008 6:26 am | |
| | ngamesnick wrote: | Grah, sorry. I'm still working, and have been really limited in the amount of time I've had recently. If you want, I can just post the unfixed version, with the changes I'd make myself, if you want.
To do the changes, all you'd really have to do is have a bit of time, be willing to slog through my code, and know what an array is/how to use one. Really simple stuff. |
You are full of win and . I would personally be happy with anything at this point. Post away! _________________

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| In case anyone recognizes me... | |
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