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09/06/07 Sail and see the icy seas!

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Iron King




Joined : 07 Aug 2007
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PostSubject: Re: 09/06/07 Sail and see the icy seas!   Thu Sep 06, 2007 5:10 am

That's rather retarded, seeing as the werewolf mentioned was the one who urged them to come in the first place, with utmost haste. There's nothing faster then relatively instant travel.

I think this law really kills most other laws in terms of stupidity. Laws like the two business thing might be the kingdom enforcing commercial control. The death when a knight is a compensation, most probably with the assumption that the knight failed in his charge to protect his hosts. Getting killed because you were needed urgently at the behest of a noble by teleporting to HIS land seems a bit ridiculous. It's like being fined for doing something legal just because everywhere else it's illegal.

Though I'm sure the care factor will dissipate by the next comic. It just seems more a forced plot point rather then any logical sense.
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Fossilized Trilo-Rhea




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PostSubject: Re: 09/06/07 Sail and see the icy seas!   Thu Sep 06, 2007 10:38 am

I dunno, it makes sense to me, especially seeing as Boris and his ilk aren't as 'enamored with Callan culture' as Milov. And if there are werewolves as well as spellwolves, I'm not sure I'd want to just teleport there anyways. That seems kinda stupid. (Since spellwolves seem to be able to control the transformation, werewolves might not.)

Wolves are indeed territorial creatures, and if you spend half of your time as something close to one, embracing those instincts, why wouldn't you make laws to keep other's out of 'your territory'?

Besides--PRETTY BOAT! O:
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LadyMacbeth
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PostSubject: Re: 09/06/07 Sail and see the icy seas!   Thu Sep 06, 2007 10:40 am

This law makes more sense than you're giving it credit for, metal. I may elaborate later.
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Denzo
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PostSubject: Re: 09/06/07 Sail and see the icy seas!   Thu Sep 06, 2007 10:55 am

Perhaps the law should logically have a clause making an exception when a noble requires assistance; but the occurrence of a noble asking for help from someone outside of their own territory/pack let alone the entire Archipelago is probably so incredibly rare that the issue never came up.
On another note...

Yarr!! This arc truly be settin' sail for awesome now that Swabby Spark is back!
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Iron King




Joined : 07 Aug 2007
Posts : 417
Location : The Best Penal Colony Ever

PostSubject: Re: 09/06/07 Sail and see the icy seas!   Thu Sep 06, 2007 2:56 pm

Rhea: I'm not saying that people are allowed to randomly teleport to wherever they wish. That would be silly. I'm saying that they could set up a spot where people could teleport to safely, like say the Academy. It should be at least neutral grounds, which allows for a diversity of students. And you'd imagine that it'd be a safe place from spellwolves and werewolves, if it's not their territory.

Though to be fair, I'm imagining the academy to be in the same vein as Quirell's. It might just be a cave with a sign on top.
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Fossilized Trilo-Rhea




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PostSubject: Re: 09/06/07 Sail and see the icy seas!   Fri Sep 07, 2007 11:39 am

I dunno. I've encountered the idea before (teleporation being illegal in places/countries/city-states.)

Reasons span from:

Secrecy/paranoia (omg we can't have people just waltzing around in here stealing our magicks!! D<)

Saftey (omg there's so much [unstable] magic here, only a complete fool would try and teleport here)

To simply not liking the idea of people being able to show up whenever they wish (We don't trust mages or magic here)


Then of course there are places that are warded against teleportaion ("How many times do I have to tell you? You can't Apparate or Disapparate on Hogwarts grounds!")
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09/06/07 Sail and see the icy seas!

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