Faceless 99% Spam Guaranteed!


Age : 17 Joined : 21 Oct 2007 Posts : 4464 Location : On a mountain......IN SPACE
| Subject: Re: User Interface. Tue Mar 18, 2008 3:43 pm | |
| What everyone here says is true. I never intended to have a fancy, fighting game, just a fighting game. No fancy health bars, no storyline, just fighting. But we have a storyline now because it's what everyone wanted. Things may have gotten out of hand, but if the forumites say "Okay " then it's fine by me. _________________ When the world looks up and shouts "Save us!", I will whisper, "No".
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BladedFalcon Professional Blade-For-Hire


Age : 20 Joined : 27 Feb 2008 Posts : 5771 Location : Mexico
| Subject: Re: User Interface. Tue Mar 18, 2008 3:47 pm | |
| well, you kinda have to "think big" for this stuff IMO, some things may not get implemented in the end, but i thing its best to have in mind a "A+" rated product and end up with a "B", than thinking in a "b" product and ending with a "D-" one _________________ Hell Hath no fury like a woman you really shouldn't have slept with.

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MessiahForHire Mischief and Mayhem


Joined : 10 Oct 2007 Posts : 3370 Location : Tal Verrar
| Subject: Re: User Interface. Tue Mar 18, 2008 8:35 pm | |
| I think having health bars/whatever else sort of thing like that should be based on the colour scheme of the forum. So the health bars would be the colour of the top and missing health would be a light grey, or whatnot. _________________ *Insert evil laugh here*
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 Click here to feed me a Rare Candy! (Don't ask me how a pokeball can eat a candy. <.<) |
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