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James Draegun
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PostSubject: Game Mechanics   Sun Apr 06, 2008 2:25 pm

I'm finding that many people are confused about the game mechanics so far, so I believe it needs to be asked (and placed into a single topic, rather than scattered answers everywhere):

"How is this game's fighting engine structured?"

This will also be the place for future updates, things like how the special bars and desperations will work, will there be parrys, what about platforms, dashing, rolling, counters, rage mode, etc.

Those are just a few questions.

I will update this first post with new information found out constantly. Eventually making a game manuel.

Date: 04/16/08 Edit: Alright, not posting much, but I'm going to at least get a general layout started. Now added the background story so far, with edits to make it another world, and not a forum

Mechanics: (this section will list how the game's mechanics will be, will be sub-divided into sections, will also include a link or glossary of terms of fighting game mechanics, things like hit lag, flinching, knockback, special frames, etc)

Manuel: (this section will be made like as if a game manuel. What's the backstory, why is everyone fighting, describes the game, etc.)

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Special info: (whatever doesn't fit in the other sections. Just a placeholder)

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Ongoing debates:
(for what is being debated on, like right now the mechanics of supers and desperations)

Spoiler:
 

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James Draegun wrote:
Look, lets get it straight, I'll probably mis-quote you, whoever you are, and no matter what you say, I'll find something pervy or just plain wrong with it. For that is the way of Rhindillisms


Last edited by James Draegun on Wed Apr 16, 2008 4:58 pm; edited 3 times in total
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Vault Dweller
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 3:06 pm

Actually, what I had in mind was...

Command: Overhead attacks, slides, etc.

Special: Hadoken, shoryuken, spinny-kick-thing etc.

Desperation: Powerful, like Shinkuu-Hadouken

And I do believe I explained this in the thread that I erected in the character section. Though I might've been rather vague...
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James Draegun
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 4:21 pm

SF is a poor analogy for us, and saying that Hadoukens are specials is a bit odd, meaning that they are used far less, letting that character losing some flair and flavor.

THOUGH, everyone has already designed their characters like you have stated, making their cool attacks into specials, so I suggest an idea:
We do not keep the special bar mechanics like that of SF. It needs to either fill up faster (and contain more room, like have three gauges, with a clicker next to the one special bar, and when the bar reaches one gauge, it adds to the ammount of gauges number next to it, if confusing ask), or add in the 'charge-up' abilities like that of DBZ and Naruto fighting games, making special attacks more prominant (but the charge up can't be too fast). But, charging up leaves you able to 2x as much damage as you would've recieved, balancing it out.

And yes, you were most likely vague, this thread is to document and STATE what is fact into one thread of the game mechanics and discuss any ideas or changes.

Again, suggestions and ideas.

Also, we have not thought of entrance animations, possible entrance quotes, and in-fight taunt animations.

Also, what about voice overs? (Not a game mechanic, but a good question, should I put this question in another thread, I hate to make one when not necessary).
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James Draegun wrote:
Look, lets get it straight, I'll probably mis-quote you, whoever you are, and no matter what you say, I'll find something pervy or just plain wrong with it. For that is the way of Rhindillisms
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Jack A T
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:29 pm

I'm for the voiceovers.
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Please note that, if you see a quote of me in a sig, it is probably from the period of time when Magello took over my username. Crazy guy.

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Nice!!!
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Drouth
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:31 pm

Voiceovers... but then Faceless would sound like a little girl... GO FOR IT!
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Daestrum
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:32 pm

What about those without mics?
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Drouth
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:33 pm

Good question.

Answer: The pie.
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BladedFalcon
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:34 pm

Thalros wrote:
What about those without mics?


You will have your voiceover made by maulkin... MWEHEHEHEHEHE!
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Daestrum
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:35 pm

Drouth wrote:
Good question.

Answer: The pie.


There is much wisdom in this one.
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Drouth
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:36 pm

Thalros wrote:
Drouth wrote:
Good question.

Answer: The pie.


There is much wisdom in this one.
I was made from the one good brain cell Faceless possessed. Awesome
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Ark
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:44 pm

And what about those who do not wish to share their voice..?even though I was awarded 'best reading voice' in my grade 12 writing class....a lot of the girls voted for me apperntly..
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Daestrum
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:47 pm

I'm more than willing, however, I'm not sure that my mic can accurately record the quality of my Irish accent.
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Drouth
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:49 pm

Ark wrote:
And what about those who do not wish to share their voice..?even though I was awarded 'best reading voice' in my grade 12 writing class....a lot of the girls voted for me apperntly..
You will be forced.
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James Draegun
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:51 pm

I could record for those who can't put their voices in the game. (using audio software to change my pitch, and my own small talent for voice changing).
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James Draegun wrote:
Look, lets get it straight, I'll probably mis-quote you, whoever you are, and no matter what you say, I'll find something pervy or just plain wrong with it. For that is the way of Rhindillisms
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BladedFalcon
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PostSubject: Re: Game Mechanics   Sun Apr 06, 2008 6:54 pm

James Draegun wrote:
I could record for those who can't put their voices in the game. (using audio software to change my pitch, and my own small talent for voice changing).


COME ON BOYS AND GIRLS; COME A LITTLE CLOSER; IM THE REANIMATOR!
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