PhaseMetal Game Addict


Age : 19 Joined : 18 Feb 2008 Posts : 246 Location : The end of time
| Subject: Standardized Sprites Tue Mar 18, 2008 2:33 pm | |
| Obviously in a fighting game all character sprites should have the same relative height. Such as, you can't have a character 300 pixels in height fight one with 50, unless you have some perfectly good reason for it.
Thus, unless in the vastness this sub-forum has become virtually overnight I missed it already, we should have a standardized average pixel height. This is not to say it can't be deviated from, but it's just so, say, Loofah's sprites aren't disproportionate to another sprite artist's. _________________ The solution to every armored column is a well-placed railgun
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Vault Dweller RAAAAAAAGE


Joined : 09 Sep 2007 Posts : 2675 Location : Australia
| Subject: Re: Standardized Sprites Tue Mar 18, 2008 10:16 pm | |
| | There should be height differences of about 10 pixels. Devourer should be Large. VERY large. |
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