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Maulkin Shivering Isles Resident


Joined : 26 Mar 2007 Posts : 9684
 | Subject: Spriters Wed Apr 16, 2008 11:54 pm | |
| Okay guys, what's your status? Are you able to start making the sprites? _________________
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Ark S Ranked


Age : 18 Joined : 22 Jan 2008 Posts : 4163 Location : Ontario,Canada
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Gilgamesh

Age : 20 Joined : 09 Apr 2007 Posts : 6877 Location : Australia
 | Subject: Re: Spriters Thu Apr 17, 2008 6:49 am | |
| Can we wait until we have the game mechanics perfectly figured out before we go into too much detail on the sprites? I just don't want people drawing 4 desperation attacks if there is only going to be 2 per character or something like that. _________________ You're about to die. Scream if you must. |
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BladedFalcon Professional Blade-For-Hire


Age : 20 Joined : 27 Feb 2008 Posts : 7850 Location : The land of Tacos and Sombreros (Or so they told me)
 | Subject: Re: Spriters Thu Apr 17, 2008 6:51 am | |
| agreed, but who is going to decide this anyway?? _________________ 'Any tree can drop an apple. I'll drop the freaking moon!' - Sho Minamimoto.
| Magello wrote: | | Bladed Falcon is the black hole of grammar. |
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Gilgamesh

Age : 20 Joined : 09 Apr 2007 Posts : 6877 Location : Australia
 | Subject: Re: Spriters Thu Apr 17, 2008 6:53 am | |
| Faceless? _________________ You're about to die. Scream if you must. |
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Faceless 99% Spam Guaranteed!


Age : 17 Joined : 21 Oct 2007 Posts : 5380 Location : On a mountain......IN SPACE
 | Subject: Re: Spriters Thu Apr 17, 2008 5:05 pm | |
| Yeeeeeeees? _________________ "Crazy? No, I'm sane. God am I sane."
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BladedFalcon Professional Blade-For-Hire


Age : 20 Joined : 27 Feb 2008 Posts : 7850 Location : The land of Tacos and Sombreros (Or so they told me)
 | Subject: Re: Spriters Thu Apr 17, 2008 5:10 pm | |
| Would you care to read and give some gidelines about how the final gameplay system should be?
(if you are not sure about this, ask some advice to JD, me, or any other guy that has experience with fighting games, but then again, this is all your call) _________________ 'Any tree can drop an apple. I'll drop the freaking moon!' - Sho Minamimoto.
| Magello wrote: | | Bladed Falcon is the black hole of grammar. |
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James Draegun The Re-Animator


Age : 19 Joined : 18 Mar 2008 Posts : 2178 Location : Not Close Enough, USA
 | Subject: Re: Spriters Thu Apr 17, 2008 5:12 pm | |
| Shit. Will work on the mechanics blueprint soon. Homework strangling me alive. Kill me. Please. _________________
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| Supreme Yang wrote: | | To get to my Heaven, to hurt my Angel, you must go through Hell itself, and fight a true Demon. |
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BladedFalcon Professional Blade-For-Hire


Age : 20 Joined : 27 Feb 2008 Posts : 7850 Location : The land of Tacos and Sombreros (Or so they told me)
 | Subject: Re: Spriters Thu Apr 17, 2008 5:22 pm | |
| | James Draegun wrote: | | Shit. Will work on the mechanics blueprint soon. Homework strangling me alive. Kill me. Please. |
Gladly
*Beheads James Dragun with his nodachi*
Done, when you reanimate, be sure to pay. _________________ 'Any tree can drop an apple. I'll drop the freaking moon!' - Sho Minamimoto.
| Magello wrote: | | Bladed Falcon is the black hole of grammar. |
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Faceless 99% Spam Guaranteed!


Age : 17 Joined : 21 Oct 2007 Posts : 5380 Location : On a mountain......IN SPACE
 | Subject: Re: Spriters Thu Apr 17, 2008 11:37 pm | |
| | BladedFalcon wrote: | Would you care to read and give some gidelines about how the final gameplay system should be?
(if you are not sure about this, ask some advice to JD, me, or any other guy that has experience with fighting games, but then again, this is all your call) |
Well, I suggest figuring out what type of system we are going to use, then focus on the basic essentials of programming (i.e. menus, text, etc.) If you can, use the basic Kaiser template for the gameplay structuring or whatever. The programming is the most important part, we can worry about the sprites when we have the basics down. _________________ "Crazy? No, I'm sane. God am I sane."
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