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Drouth
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 4:05 am

I know that, but I just can't get past the thought of the avatar itself.

Random picture of my Gaia avatar at it's peak.


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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 11:09 am

Make it stop spinning!!!!
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Drouth
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 2:29 pm

NEVER! D:<
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Ark
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 2:33 pm

*begins to hum 'you spin me right round.'*
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BladedFalcon
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 2:34 pm

Please, do not start with the "leek spin" thing again....
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Drouth
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 2:40 pm

You mean This?
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Vault Dweller
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 2:45 pm

He be ridin' spinnaz...
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 2:51 pm

Stop derailing my character sheet!
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Maulkin
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 2:59 pm

Faceless: I edited your first post to include the picture. Also, please make your character's move set more balanced; if there will be no big bosses besides Devourer, only rivals, then I don't think it's a good idea to have such a powerful character.
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James Draegun
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 2:59 pm

The irony the de-railed char sheet thread is the one for the Spammer Faceless is Awesome
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 3:03 pm

Maulkin wrote:
Faceless: I edited your first post to include the picture. Also, please make your character's move set more balanced; if there will be no big bosses besides Devourer, only rivals, then I don't think it's a good idea to have such a powerful character.


Bwuh? His attacks look powerful, but aren't really all that great. The main idea is just that he has these really flashy attacks that look like they could instantly kill you, but they're about as powerful as any other character's. I didn't think he was even that powerful.
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Maulkin
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 3:07 pm

*shrugs* So long as the programmers understand that the attacks do normal amounts of damage, it works, then.
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Drouth
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 3:08 pm

Put * before the attacks an at the bottom put "My attacks are as weak as everyone elses."
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 7:07 pm

Quote:
Faceless Mirage: Faceless crosses his arms and vanishes. Then the opponent is hit with a series of 32 blows from seemingly nothing. Faceless reappears afterwards.

Um, are you saying this is unadvoidable? Seems way too overpowered for a special. Only desperation moves should be unadvoidable, as you can only use it once per battle (roughly). To make it balanced, make it that it's like a homing attack, where at the beggining, the 'cage' of attacks (a small area that if they are in when the move starts, they get pummeled by the attack), start where the enemy was when you disapeared, but if they move at the right time, the attacks misses (though you can control this 'cage' to move till attacks are used up). How its still useful is to use whe you've cornered the enemy or they're getting up from an attack, or they just used a slow predictable move, leaving them in one spot or slowly moving for a moment.

Quote:
Cosmic Wrath: Faceless raises his arms and a flurry of dark purple orbs of energy/meteors rain down from above off-screen.


Again, another unadvoidable. Or did you forget to mention that this covers a small section of the screen, so if the enemy moves fast enough, they can get out of the way?

Spam! is balanced. Though de-railed just needs a note that the attack can be avoided by jumping.

Overall, your attacks are 'hit-or-miss'. Someone fighting with this character needs to know when to time the attacks and use the more stable attacks to put them in a situation where they can't dodge the specials. Though this can be true of all characters in a fighting game, yours is even more dependent of that stragety. I like it though, just needs some balancing not to be too overpowered, though if he's a little stronger that's fine (he is a sub-boss after all).

Oh, and by the way, am I the only one who noticed this?

Quote:
"Face it, you just suck."



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James Draegun wrote:
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PostSubject: Re: Faceless\' Character   Fri Apr 04, 2008 9:41 pm

James Draegun wrote:
Quote:
Faceless Mirage: Faceless crosses his arms and vanishes. Then the opponent is hit with a series of 32 blows from seemingly nothing. Faceless reappears afterwards.

Um, are you saying this is unadvoidable? Seems way too overpowered for a special. Only desperation moves should be unadvoidable, as you can only use it once per battle (roughly). To make it balanced, make it that it's like a homing attack, where at the beggining, the 'cage' of attacks (a small area that if they are in when the move starts, they get pummeled by the attack), start where the enemy was when you disapeared, but if they move at the right time, the attacks misses (though you can control this 'cage' to move till attacks are used up). How its still useful is to use whe you've cornered the enemy or they're getting up from an attack, or they just used a slow predictable move, leaving them in one spot or slowly moving for a moment.

Quote:
Cosmic Wrath: Faceless raises his arms and a flurry of dark purple orbs of energy/meteors rain down from above off-screen.


Again, another unadvoidable. Or did you forget to mention that this covers a small section of the screen, so if the enemy moves fast enough, they can get out of the way?

Spam! is balanced. Though de-railed just needs a note that the attack can be avoided by jumping.

Overall, your attacks are 'hit-or-miss'. Someone fighting with this character needs to know when to time the attacks and use the more stable attacks to put them in a situation where they can't dodge the specials. Though this can be true of all characters in a fighting game, yours is even more dependent of that stragety. I like it though, just needs some balancing not to be too overpowered, though if he's a little stronger that's fine (he is a sub-boss after all).

Oh, and by the way, am I the only one who noticed this?

Quote:
"Face it, you just suck."




Every attack can be avoided by blocking. The Cosmic Wrath only covers a small section of the screen, the section where Faceless is standing and a little bit further. It's like Blackheart's Armaggedon from MvC2.
I will edit the Faceless Mirage. It does seem unavoidable, doesn't it? I'll have to specify that all attacks can be blocked and avoided if you're careful enough. I'm bad at making characters, so if anyone has any ideas as how to "balance" him or any other attack ideas, then let me know.
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