Razor Left the forum


Age : 20 Joined : 01 Jun 2007 Posts : 915 Location : Playing the Cosmic Nintendo.
| Subject: Round 2 Rule Changes Fri Jul 20, 2007 11:04 pm | |
| All players' gear will be separated into five categories, with the limitations as follows:
Inventory (6) Equipment (1/slot, unequipped placed in Inventory) Items (5) Healing (3) Ammunition (Unlimited)
Most items and equipment will be redefined for the next round.
All Equipment items will have a designated slot or slots that they fill. No two items can occupy the same slot.
Healing items can only be used one charge at a time per healing item owned.
Many behind the scenes rules will be altered, changing the percentages for the appearance of crates, hazards and the like. Status effects will be more clearly defined when inflicted. Explosive rules will be refined slightly.
New Weapon Types: Seeking Burning Bounce Grounded
New Mechanics Introduced: Unique Special Abilities (hereafter referred to as Talents) Vehicles Cover Sim Behaviors and Teams Boss Sims Special Attacks Flight Dynamic Terrain Scripted Events _________________ The man with the shades.
"Bwahurglfutz?" - Gregory Deegan
| Quote: | | [12:31:58] Noxy : Stealing a woman's testicles: Sign number 827 of the apocalypse |
 Round #11, Round #15 |
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