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Team Combat Round 1: Pirates vs. Ninjas

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Jack A T
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PostSubject: Team Combat Round 1: Pirates vs. Ninjas   Sat Nov 10, 2007 4:47 pm

The combatants are warped into the third arena, a small town with a port. There are guards armed with swords walking around. It is night.

Welcome to the first ever round of Team Combat! Our teams are the pirates, a deadly group of cutthroats, and the ninjas, an honorable group of deadly warriors. Denzo, Zekk, and I are on the Pirate team. Maulkin, PhyX, and Magello are ninjas. Both teams have Simulants. Watch out for the guards, all of you. All surviving members of the winning team will get a special reward! Good luck.

Suddenly, a NinjaSim jumps out of the shadows and throws a shuriken at a PirateSim! Blood spurts out of the PirateSim's leg! "Arr." he says, "You will never defeat the crew of the Death's Leg!"


CURRENT STATUS:
Post 1

ENVIRONMENTAL HAZARD:
Night: -5% to accuracy of all attacks

TRADING POST:

PLAYERS:

Faction: Ninjas
Status with Pirates: HOSTILE

PhyX: 100/100 HP; $10
Kills: 0
E HK USP: 15/15 ammo (Silenced Round)
- Combat Knife (Slash)
- 100 Pistol Rounds

Magello: 100/100 HP; $10
Kills: 0
E Glock 18: 17/17 ammo (Single Fire)
- Combat Knife (Slash)
- 100 Pistol Rounds

Maulkin: 130/130 HP; $40
Kills: 0
E Glock 18: 17/17 ammo (Single Fire)
E Glock 18: 17/17 ammo (Single Fire)
- 167 Pistol Rounds

Faction: Pirates
Status with Ninjas: HOSTILE

Jack A T: 100/100 HP; $10
Kills: 0
E Glock 18: 17/17 ammo (Single Fire)
- Combat Knife (Slash)
- 100 Pistol Rounds

Zekk: 100/100 HP; $10
Kills: 0
E HK USP: 15/15 ammo (Silenced Round)
- Combat Knife (Slash)
- 100 Pistol Rounds

Denzo: 110/110 HP; $40
Kills: 0
E HK USP: 15/15 ammo (Silenced Round)
- LS-06 Light Amplification by the Stimulated Emission of Radiation: 100/100 ammo (Laser Beam)
- 132 Pistol Rounds

SIMULANTS:

Faction: Pirates
Status with Ninjas: HOSTILE

PirateSim 1: 7/10 HP
E Sword: (Slash)
Reward: $2

Faction: Ninjas
Status with Pirates: HOSTILE

NinjaSim 1: 15/15 HP
E Shurikens: 2/3 (Throw)
Reward: $4


Last edited by on Sat Nov 10, 2007 7:23 pm; edited 1 time in total
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Magello
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PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sat Nov 10, 2007 5:45 pm

Tell me if I'm doing this right:

*Magello switches Glock setting to Burst*
*Magello shoots at Denzo with Glock*

Magello HITS Denzo one time with a Glock 18 for 3 damage.
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Jack A T
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PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sat Nov 10, 2007 5:48 pm

You need to specify the gun, and surround the actions with *s. I'll correct your post for you.
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PhyX




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Posts : 235
Location : Somewhere in the US

PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sat Nov 10, 2007 6:54 pm

*I use the Gauntlet of Razarin, but realize it would not be fair*
*Instead, I shoot Denzo with my HK USP*

Error: No such item as Gauntlet of Razarin! PhyX shoots Denzo with an HK USP! PhyX hits for 4 damage!
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Jack A T
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PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sat Nov 10, 2007 7:29 pm

*Jack A T buys night vision goggles*

*Jack A T shoots NinjaSim 1 with a burst from his Glock*

Jack A T shoots NinjaSim 1 with his Glock 18! Jack A T critically hits twice! Jack A T hits once! 15 damage! Uh, wow. NinjaSim 1 dies.


Last edited by on Sat Nov 10, 2007 9:24 pm; edited 2 times in total
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Maulkin
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PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sat Nov 10, 2007 8:27 pm

*purchases 4 cheese*
*eats 4 cheese*
*fires both Glocks on Burst mode at Pirate Sim 1*

Extreme health gain detected! Cheese now limited to 2 per person per round for balance reasons! Maulkin gets $20 back!

Maulkin CRITICALS once and hits normally once! 9 damage! Oh great...PirateSim 1 is dead!

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Jack A T
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PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sat Nov 10, 2007 9:30 pm

I'll update at about this time each day.

Two guards, patrolling the town, come across the fight. They try to intervene. (they join the fight)

*Another NinjaSim comes in and hits Jack A T for 7 damage!
*Another PirateSim comes in!
*Two GuardSims with swords come in!


CURRENT STATUS:
Post 2

ENVIRONMENTAL HAZARD:
Night: -5% to accuracy of all attacks

TRADING POST:

PLAYERS:

Faction: Ninjas
Status with Pirates: HOSTILE

PhyX: 100/100 HP; $10
Kills: 0
E HK USP: 14/15 ammo (Silenced Round)
- Combat Knife (Slash)
- 100 Pistol Rounds

Magello: 100/100 HP; $10
Kills: 0
E Glock 18: 14/17 ammo (Burst)
- Combat Knife (Slash)
- 100 Pistol Rounds

Maulkin: 150/150 HP; $22
Kills: 1
E Glock 18: 14/17 ammo (Burst)
E Glock 18: 14/17 ammo (Burst)
- 167 Pistol Rounds

Faction: Pirates
Status with Ninjas: HOSTILE

Jack A T: 93/100 HP; $4
Kills: 1
E Glock 18: 14/17 ammo (Burst)
- Combat Knife (Slash)
- 100 Pistol Rounds
- Night Vision Goggles

Zekk: 100/100 HP; $10
Kills: 0
E HK USP: 15/15 ammo (Silenced Round)
- Combat Knife (Slash)
- 100 Pistol Rounds

Denzo: 103/110 HP; $40
Kills: 0
E HK USP: 15/15 ammo (Silenced Round)
- LS-06 Light Amplification by the Stimulated Emission of Radiation: 100/100 ammo (Laser Beam)
- 132 Pistol Rounds

SIMULANTS:

Faction: Pirates
Status with Ninjas: HOSTILE

PirateSim 2: 10/10 HP
E Sword: (Slash)
Reward: $2

Faction: Ninjas
Status with Pirates: HOSTILE

NinjaSim 2: 15/15 HP
E Sword: (Slash)
Reward: $4

Faction: Guards
Status with All Other Factions: HOSTILE

GuardSim 1: 15/15 HP
E Sword: (Slash)
Reward: $4

GuardSim 2: 15/15 HP
E FN Five-Seven: 20/20 (Single Fire)
Reward: $4



Last edited by on Mon Nov 12, 2007 11:56 am; edited 3 times in total
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Magello
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PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sat Nov 10, 2007 9:33 pm

*Magello buys one cheese*
*Magello shoots at GaurdSim2 with Glock*

Magello shoots! Not one hit! Whoa!
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Jack A T
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PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sat Nov 10, 2007 9:38 pm

*Jack A T shoots at GuardSim 2 with a glock burst*

Jack A T shoots! Three hits. 9 damage.


Last edited by on Sun Nov 11, 2007 8:59 pm; edited 1 time in total
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PhyX




Joined : 03 Nov 2007
Posts : 235
Location : Somewhere in the US

PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sun Nov 11, 2007 7:39 am

*Shoots Denzo again with HK USP*

PhyX shoots! PhyX scores hits! 4 damage!
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Zękk




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PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sun Nov 11, 2007 8:23 am

Zekk wonders what the "Deaths Leg" is as he aims a silenced round at the ninja.

*shoots ninja with silenced HK USP*

Zekk shoots! Zekk hits! 4 damage!
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Maulkin
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Posts : 9698

PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sun Nov 11, 2007 9:22 am

*Shoots Denzo as well with his dual glocks, burst fire mode*

Maulkin dual-shoots Denzo! 4 hits! Denzo takes 12 damage! Blood spurts!
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Jack A T
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PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sun Nov 11, 2007 9:15 pm

*A CannoneerSim appears, with a cannon aimed at Maulkin. BOOM!

*GuardSim 2 shoots Magello! GuardSim 2 hits! 4 damage!
*GuardSim 1 slashes Maulkin! Hit! Maulkin takes 7 damage!
*NinjaSim 2 slashes Zekk! Hit! Seven damage!
*CannoneerSim 1 fires at Maulkin! BOOM! Critical! 70 damage! Maulkin somehow survives a perfect headshot! Stop the Cannoneer!
*PirateSim 2 slashes GuardSim 1! Hit! 7 damage! For some reason, nobody counterattacks this post.


It becomes total darkness. No lights. Not a very good situation.


CURRENT STATUS:
Post 3

ENVIRONMENTAL HAZARD:
Complete Darkness: -60% to accuracy of all attacks

TRADING POST:

PLAYERS:

Faction: Ninjas
Status with Pirates: HOSTILE

PhyX: 100/100 HP; $14
Kills: 0
E HK USP: 13/15 ammo (Silenced Round)
- Combat Knife (Slash)
- 100 Pistol Rounds

Magello: 96/100 HP; $10
Kills: 0
E Glock 18: 11/17 ammo (Burst)
- Combat Knife (Slash)
- 100 Pistol Rounds
- 1 cheese

Maulkin: 73/150 HP; $22
Kills: 0
E Glock 18: 11/17 ammo (Burst)
E Glock 18: 11/17 ammo (Burst)
- 167 Pistol Rounds

Faction: Pirates
Status with Ninjas: HOSTILE

Jack A T: 93/100 HP; $4
Kills: 0
E Glock 18: 11/17 ammo (Burst)
- Combat Knife (Slash)
- 100 Pistol Rounds
- Night Vision Goggles

Zekk: 93/100 HP; $10
Kills: 0
E HK USP: 14/15 ammo (Silenced Round)
- Combat Knife (Slash)
- 100 Pistol Rounds

Denzo: 87/110 HP; $40
Kills: 0
E HK USP: 15/15 ammo (Silenced Round)
- LS-06 Light Amplification by the Stimulated Emission of Radiation: 100/100 ammo (Laser Beam)
- 132 Pistol Rounds

SIMULANTS:

Faction: Pirates
Status with Ninjas: HOSTILE

PirateSim 2: 10/10 HP
E Sword: (Slash)
Reward: $2

CannoneerSim 1: 15/15 HP
E Cannon: 0/1 (Fire)

Faction: Ninjas
Status with Pirates: HOSTILE

NinjaSim 2: 11/15 HP
E Sword: (Slash)
Reward: $4

Faction: Guards
Status with All Other Factions: HOSTILE

GuardSim 1: 8/15 HP
E Sword: (Slash)
Reward: $4

GuardSim 2: 6/15 HP
E FN Five-Seven: 19/20 (Single Fire)
Reward: $4

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PhyX




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Posts : 235
Location : Somewhere in the US

PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sun Nov 11, 2007 9:40 pm

*Shoots the unresponsive Denzo again for sadistic pleasure*

PhyX shoots...and misses.
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Maulkin
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Posts : 9698

PostSubject: Re: Team Combat Round 1: Pirates vs. Ninjas   Sun Nov 11, 2007 11:21 pm

*sighs heavily*
*buys two cases of bandages (3 uses each, one use per turn per case, +5 hp per bandage)*
*uses two bandages (net 10 hp)*
*fires at the cannoneer sim with his dual glocks, burst fire mode*

*Jack A T looks at Maulkin's actions...and laughs* Wow! You just failed the test! You tried to hit something that couldn't hit, with guns that couldn't hit, and worst of all, you are experienced enough to know better! Permanant -1 HP! No hits!
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Team Combat Round 1: Pirates vs. Ninjas

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