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Round 2 Rule Changes

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Razor
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Age : 21
Joined : 01 Jun 2007
Posts : 915
Location : Playing the Cosmic Nintendo.

PostSubject: Round 2 Rule Changes   Fri Jul 20, 2007 11:04 pm

All players' gear will be separated into five categories, with the limitations as follows:

Inventory (6)
Equipment (1/slot, unequipped placed in Inventory)
Items (5)
Healing (3)
Ammunition (Unlimited)


Most items and equipment will be redefined for the next round.

All Equipment items will have a designated slot or slots that they fill. No two items can occupy the same slot.

Healing items can only be used one charge at a time per healing item owned.

Many behind the scenes rules will be altered, changing the percentages for the appearance of crates, hazards and the like. Status effects will be more clearly defined when inflicted. Explosive rules will be refined slightly.

New Weapon Types:
Seeking
Burning
Bounce
Grounded

New Mechanics Introduced:
Unique Special Abilities (hereafter referred to as Talents)
Vehicles
Cover
Sim Behaviors and Teams
Boss Sims
Special Attacks
Flight
Dynamic Terrain
Scripted Events
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Round 2 Rule Changes

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