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Last Man Standing - Simulant Library

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Razor
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PostSubject: Last Man Standing - Simulant Library   Thu Jun 14, 2007 6:49 am

This is where all the known Simulant types will be archived.

As a general rule, Sims have unlimited ammo for whatever weapons they possess.

For now, only the basic Sims have been categorized to the point where we can predict their behavior.

- MeatSim
- EasySim
- NormalSim
- HardSim
- PerfectSim

Each of these falls into the basic Sim category. Though their stamina and average level of equipment increases based on their level, they all share the same behavioral pattern. Each of these Sims will hang out in the arena without picking a fight. They will only attack in retaliation. If a player attacks but doesn't kill a Sim of one of these types, they will immediately counterattack with their equipped weapon against the player who attacked them.

As more Sim types are revealed in the arena, their specific behaviors will be added to this list.
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PostSubject: RebelSims   Tue Jul 31, 2007 9:10 pm

Name: RebelSim
Faction: Morden Rebel Army
Default Status: Hostile
HP: 15
Reward: $3
Equips: M1 Garand, Light Fragmentation Grenade, Rocket on a Stick, Personal Defense Knife
Actions: 1/update

Behavior: RebelSims will automatically counterattack when attack, and will randomly attack any single Hostile target when they act on their own.

Description: RebelSims are the grunts of the Morden Rebel Army. They march under the Morden banner (A red circle filled with white with a black X inside), and are fanatically devoted. They wear green fatigues and combat helmets, and are typically very poorly equipped compared to Regular Army soldiers. They come in great numbers, but are not extremely well trained or coordinated.


Name: Elite RebelSim
Faction: Morden Rebel Army
Default Status: Hostile
HP: 25
Reward: $5
Equips: Bazooka, Chaingun, Heavy Machine Gun
Actions: 1/update

Behavior: Elite RebelSims will automatically counterattack when attack, and will randomly attack any single Hostile target when they act on their own.

Description: Elite RebelSims look and act no differently than standard RebelSims, but are tougher, better trained, and more heavily armed.
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Quote:
[12:31:58] Noxy : Stealing a woman's testicles: Sign number 827 of the apocalypse



Round #11, Round #15
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PostSubject: PF Squad and S.P.A.R.R.O.W.S.   Fri Aug 03, 2007 7:51 am

Name: Major Marchrius Dennis Rossi (MarcoSim)
Faction: Peregrine Falcon Squad
Default Status: Neutral
HP: ???
Reward: ???
Equips: Murder .50 AE, Personal Defense Knife
Special Abilities: Pistol Mastery (+50% Pistol Damage)
Actions: 1/update

Behavior: Marco will not attack players unless attacked first, at which point he and anyone in his faction will become Hostile to that player. Otherwise, he will automatically be Hostile with the Morden Rebel Army.

Description: Charismatic and skilled leader of the Peregrine Falcon Squad. He is an expert marksman with small arms, and a skilled tactician. He has a personal grudge against General Morden, and will stop at no ends to destroy him and quash his rebellion. His blonde hair is styled up, he wears a white bandana, red best, white sleeveless shirt, khaki pants, and combat boots.


Name: Master Sergeant Fiolina Germi (FioSim)
Faction: S.P.A.R.R.O.W.S. Intelligence Agency
Default Status: Neutral
HP: ???
Reward: ???
Equips: HV-01x Heavy Machine Gun "Delux", Personal Defense Tonfa
Special Abilities: Gun Bunny (Non-Pistol/Magnum Clip Size +50%)
Actions: 1/update

Behavior: Fio will not attack players unless attacked first, at which point she and anyone in her faction will become Hostile to that player. Otherwise, she will automatically be Hostile with the Morden Rebel Army.

Description: Cute, innocent, upbeat Fio is the only child of a wealthy Italian family. She upholds their tradition of the eldest child joining the army willingly, and her intelligence has gotten her through many a fight. She is extremely skilled with heavy weapons, and can devise her own custom extended magazines on the fly. To see what Fio looks like, look at Kreuz's avatar.
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Quote:
[12:31:58] Noxy : Stealing a woman's testicles: Sign number 827 of the apocalypse



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PostSubject: Re: Last Man Standing - Simulant Library   Fri Nov 09, 2007 8:34 pm

Name: PirateSim
Faction: Pirates
Default Status: Hostile
HP: 10
Reward: $2
Equips: Sword, HK USP
Actions: 1/update


Behavior: PirateSims will automatically counterattack when attack, and will randomly attack any single Hostile target when they act on their own.

Description: PirateSims are members of pirate crews. They hate ninjas.

Name: NinjaSim
Faction: Ninjas
Default Status: Hostile
HP: 15
Reward: $4
Equips: Sword, Shuriken
Actions: 1/update
Attack right when they come in

Behavior: NinjaSims will automatically counterattack when attack, and will randomly attack any single Hostile target when they act on their own.

Description: NinjaSims are dangerous ninjas. They hate pirates.
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PostSubject: Re: Last Man Standing - Simulant Library   Sat Nov 10, 2007 9:33 pm

Name: GuardSim
Faction: Guards
Default Status: Hostile
HP: 15
Reward: $4
Equips: Sword, FN Five-Seven
Actions: 1/update

Behavior: GuardSims will automatically counterattack when attack, and will randomly attack any single Hostile target when they act on their own.

Description: GuardSims want to keep the peace in towns. By fighting. Don't ask.
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 11, 2007 2:10 pm

Name: CannoneerSim
Faction: Pirates
Default Status: Hostile
HP: 20
Reward: $10
Equips: Cannon
Actions: 1/update


Behavior: CannoneerSims will randomly attack any single Hostile target when they act on their own.

Description: CannoneerSims are members of pirate crews. They are experienced with the use of cannons. They hate ninjas.
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 11, 2007 8:58 pm

KrakenSim
Faction: Pirates
Default Status: Neutral
HP: 100
Reward: $100 in treasure
Equips: None
Actions: 1/update

Behavior: The KrakenSim will not do anything, not even attack back, until a Sim of the Pirate faction calls it into battle. That Sim will use up its action for the round and then the KrakenSim will attack a target specified by a different Sim of the pirate faction with one of the following attacks:

Bind: Grips the target with its tentacles, dealing 10 damage and holding the target in place, causing all attacks made upon the target to hit until the next update.

Tentacle Whip: The KrakenSim will hit for 8 hits of 5 damage, 80% chance to hit each attack.

After it does its action, the KrakenSim must rest for 3 updates until it can be called again.

Description: The KrakenSim is a mighty creature of the deep. Answering the call of any Pirate, it rises from the ocean floor to wreak havoc with its massive tentacles.

Note: You may attack the KrakenSim anytime after it is first summoned, and it will not attack back until it is called up to do so. A Pirate must be desperate (30% of Max HP) before he will consider summoning the KrakenSim, and even then he has only 70% chance to be heard.
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 11, 2007 9:18 pm

Nine-tailed DemonSim
Faction: Ninja
Default Status: Neutral
HP: 120
Reward: Special (see Behavior)
Equips: None
Actions: 1/update

Behavior: The Nine-tailed DemonSim can be called into battle by a desperate (<30% of Max HP) Sim of the Ninja faction. It will consume that Sim, replacing it with the Nine-tailed DemonSim, which will wait one Update before attacking randomly with one of two attacks:

Demon Claw: Claws a target for two hits of 7 damage, 90% chance to hit each time.

Demonic Howl: Howls at a target for one hit of 10 damage, unbalancing the target and causing all subsequent attacks made on the target to get a +50% hit bonus.

Each Update, including the update it is summoned in, it will lose 20HP as its hold on reality dwindles. When it's HP hits zero, it will dissipate. While the Nine-Tailed DemonSim is active, no other Ninja can call it up.

Note: If the Nine-Tailed DemonSim is brought to zero HP by a player, that player will no longer be attacked by any Sims for that round because of their terror of that player. Also, other players may not attack that player for one update.

Description: A manifestation of blood-lust and rage, the Nine-tailed DemonSim is feared everywhere. It tears through opponents with its razor claws and its howl is said to cause madness. Only summonable by elite Ninjas, it is a sight to instill terror in any enemy.
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 11, 2007 9:20 pm

Boy, this would be a nice game-ender...
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 11, 2007 9:28 pm

EliteNinjaSim
Faction: Ninjas
Default Status: Hostile toward Pirates
HP: 20
Reward: 12$
Equips: Shuriken, Sword, Melee Master Training
Actions: 1/update

Behavior: The EliteNinjaSim will attack anyone who is part of a Pirate Faction. (This includes team Pirate) Also, due to special sensory training, EliteNinjaSims can pinpoint target locations without the use of sight, making all Darkness/Night related handicaps void.

Description: Through harsh physical training, EliteNinjaSims have honed their formidable physical skills to even weaken their opponents after an attack. Still hate Pirates.
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 11, 2007 9:35 pm

PirateCaptainSim
Faction: Pirates
Default Status: Hostile toward Ninjas
HP: 18
Reward: $12
Equips: Sword, Cannon
Actions: 1/update

Behavior: PirateCaptainSims will attack anything in the Ninja faction, including the Ninja team. Besides it's usual attacks with weapons, it has a 10% chance to call upon the KrakenSim on any turn using its action. Also, while desperate (<30% Max HP), it has 100% chance to call the KrakenSim.

Description: Pirate Captains who sail the seas with their pirate crews, they mastered both the use of cannons and of the sword. With their strong bond to the sea, they are always heard by the KrakenSim when they need it the most.
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 11, 2007 9:41 pm

Heh heh heh...Sims sent in being stronger than the previous ones...until...
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 11, 2007 9:53 pm

5AssassinsSim
Faction: Ninjas
Default Status: Hostile toward Pirates
HP: 15 (3 HP per Team Member)
Reward: $4 per Team Member
Equips: All team members have Shurikens and Swords
Actions: 1/member/update

Behavior: Hostile toward Pirates, including the Pirate Team. A hugely dangerous Sim, 5AssassinsSim is a team of five assassins. Each of their turns each one can attack one target, or they can all concentrate on one target. Every time the 5AssassinSim loses 3 HP, its number of Max Targets decreases by 1. However, be very careful, as ALL team members will attack you if you attack the 5AssassinsSim.

Description: A deadly team of Ninja Assassins, they strike down their targets within seconds.
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 11, 2007 10:01 pm

PirateCrewSim
Faction: Pirates
Default Status: Hostile toward Ninjas
HP: 18 (3 per team member)
Reward: $5 per team member
Equips: All team members equip Swords. They also have 3 cannons
Actions: 1/member/update

Behavior: Hostile toward all Ninjas, including the Ninja team. The PirateCrewSim appears along with the PirateCaptainSim. Each one can attack a target in one update. Each time the PirateCrewSim loses 3 HP, its Max number of targets decreases by one. Due to their natural instinct to get drunk while together, all team members of the PirateCrewSim have -10% chance to hit and has a (Number of Team Members)x1.5% chance to attack each other.

Description: A pirate crew serving loyally (sometimes) under a pirate captain. While powerful, their tendency to get drunk does limit their effectiveness a bit.
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PostSubject: Re: Last Man Standing - Simulant Library   Sun Nov 25, 2007 6:34 pm

Simulants have a random statistic called Morale. It is figured out when a simulant enters the arena, by rolling percentile. Then any bonuses the simulant has that apply to morale are added to the result of the percentile roll.

A simulant's morale decreases whenever it is damaged, and whenever a teammate of its is killed.

When a simulant runs out of morale, a 10-sided die is rolled. On a result of 1-4, the simulant stays. On a result of 5-7, the simulant runs away and leaves the battle. On a result of 8, the simulant panics and will shoot a random target. On a result of 9-10, the simulant surrenders and drops its weapon.
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Honorable Mention CCs #19 and #31

My avatar is from a webcomic called Chainmail Bikini, which has unfortunately died.

Please note that, if you see a quote of me in a sig, it is probably from the period of time when Magello took over my username. Crazy guy.

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Nice!!!


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